As if you didn’t know. You had better know. Really, if you don’t know, you might want to mosey on out of here. Head over to Simon’s blog, he might take your kind over there, what with loose standards and his ludic bent. Bah!
Here we have an interview with Hale (at Destructoid, strangely), in which she is funny and smart, and says things about acting in games that we all wish more people knew. It’s a cool interview, so I’ve linked to it, in my generosity, right here. Just to give you an idea of what’s being discussed, here are a few excerpts. The first is Hale explaining how she gets all of her characters to sound different from each other, and the second is her discussing working on Metal Gear Solid 4. Enjoy (or else)!
It’s nice that that has gotten across. It’s specificity. It’s all about specificity. If you’re general in your approach to playing characters, and you’re playing “a commander,” frankly that’s uninteresting. I think you’re cheating [the people] who play the games or the audiences who watch or listen. I think it’s lame. I don’t think it’s doing your job.
I think you have to be incredibly specific about who this person is, why they say what they say, why they say it how they say it, and what they want. When you get into those specifics, the writing will take care of you.
And here’s the second bit:
I did have the good fortune on Metal Gear [Solid] 4. We were brought in together. Dave [Hayter] and I worked together a lot; we had known each other for a long time…over ten years. So, it was fun working together on that. And Christopher [Randolph] and a couple of other groups of us got to work together on that in the same room at the same time, which was awesome.
Reading this, you realize A) how much Jennifer Hale rocks, and B) how great the characters in games could be if companies had both the will (apparently quite lacking, from the way companies write their characters) and the money (obviously an issue) to get actors and writers and directors together and make awesome stuff. And I still have to wait a week for Mass Effect 2!
[PS: That’s Torry Shepard up there, about to make her Paragonly way to the end of the game. She’ll be my first character in ME 2.]