I stumbled across two interesting things today.
The first is an article on 1up’s RPG blog, about the Mass Effect 2 panel at GDC. I’ve seen the video before, but the writeup they did is really interesting. Apparently there was originally a whole extra mission/planet for Liara’s introduction (akin to the Feros or other large mission planets), but it was scrapped at the last minute due to its bad quality. This is really too bad, and explains why the mission to pick up Liara is so brief when compared to the others. It’s also too bad that they completely scrapped it. I’d love to see what it was like, flaws and all, because I’m sure it would still be really interesting. Really, this is just an excuse for me to wonder dreamily about Mass Effect 2. What will it be like? I’m so excited, and I have to wait so long for it.
Second, an article by L. B. Jeffries at my beloved Popmatters, discussing what’s so cool about Far Cry 2. It contains spoilers, as I found out to my detriment, but it also makes a lot of good points. The great thing for me right now about this game is the way it allows me to change my style of play to suite my mood. To be sure, in RPGs like Fallout 3 I can play however I want, but it’s great to be able to do this on the fly, without having to level for 10 years before I can make a choice. As I mentioned earlier, I had thic cool stealth build all set up, but found that the game is just a little too punishing when it comes to enemy AI. They’re smarter than the simpletons in Deus Ex, Thief 3 (which I’m, playing on the new computer… more later) or even the original Far Cry. Anyway, in response I’m decking myself out with an upgraded shotgun, Mac-10, and so, a mortar launcher and machine gun. Exciting. Oh, and as Insult Swordfighting reminded me, there’s nothing like that first floppy, misfired rocket launch. It’s such a great “oh shit new plan before I die” moment, and I can’t remember anything like it recently.