I enjoy playing Dragon Age: Origins quite a bit. I haven’t written about it that much here, but I’ve played around two hundred hours of the game (spread across 3 playthroughs). Considering Dragon Age is a single player game, that’s actually very impressive. For me, 100 hour and over playtimes are reserved for multiplayer games like L4D2 and games with titles like Call of Honorable Men in Bad Companionable Duty.
While I’m a fan (of a sort) of Bioware’s writing, plotting, and actor-hiring, the solace I’ve taken out of all of these playthroughs (and especially the most recent one) of Dragon Age has had little to do with the game’s world or story. Instead, I’ve come to relish the game’s character leveling system and combat encounters. I certainly can’t praise Dragon Age’s combat mechanics. Party member AI in combat is almost unbelievably stupid (though this is a game brought to us by the people who created the path finding in Baldur’s Gate 2, so I shouldn’t be surprised). To start playing Dragon Age with a new character − especially after a long break from the game − is to be unpleasantly reminded of the AI’s complete inability to do anything right. Read the rest of this entry »