Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

Archive for September, 2008

Myst/Jericho Update

Posted by deckard47 on September 30, 2008

Before work today, I want to post a few quick thoughts on these two games.

Jericho: better than you’d think (or than reviewers would have you think). The combat is fun so far, the graphics are pretty good at rendering what’s going on (people apparently hated the graphics… why?), and the story is actually quite interesting if you ask me. The dialogue does sometimes veer into the bad area (mostly when people use the word “fuck” more than 2 times in a sentence), but it actually complements the story quite well, I think. This relates to some thoughts I had while watching Aliens last night. Aside from the fact that each time I see that movie it blows me away a little more, it made me realize something about video game writing. about 75% of the video games I’ve played have stolen shit from Aliens. The mood, dialogue, characters, scenes, everything. But I realized why most games always fuck up that theft… More later, must talk about Myst 3 now.

It’s dated looking (obviously), and the gameplay is as traditional as ever, with a fiew interesting developments here an ther. It’s still better than any other Myst rip-off floating around out there these days, and I haven’t even heard Brad Douriff speak yet! Plus I’m still stuck on the island with colored looking glasses. I’m going to go play more Jericho, late.

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Jericho Time!

Posted by deckard47 on September 29, 2008

Just got Clive Barker’s Jericho from Gamefly, gonna rock that after dinner, I think. I liked the demo alright when I played it, but my computer was pretty slow at the time. Should be different this time around. In other, much more exciting news, there’s a cool interview up with Gabe Newel and Doug Lombardi (Valve head dudes), and I’d read it, if you’re interested in the future of the ever-peculiar Valve.

While I was at work (which was grueling), Owen linked me some Mirror’s Edge videos. Check this shit out, it is impressive and cool and I want to play it! I got nothing else, maybe I’ll post something about Jericho later? Oh! Also, just picked up a copy of Myst 3. Gonna rock that tonight as well. Looks like things will be geeky tongiht…

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Tuesday!

Posted by deckard47 on September 29, 2008

I’ve been trying to decide how I’ll end my night (CoD4, Yiddish Policemens’ Union, Icewind Dale II), when I happened upon Kotaku’s list of games being released this week. It turns out that this Thursday is when a lot of small-time, cheap PC games are being released. Their annoying weekend guy calls it all “shovelware,” and he’s partially right. Still, there are some very cool games coming out, so I thought I’d make my own, anti-clever-asshole list.

There’s actually a lot of interesting looking games, so I thought I’d post the ones that had cool screens next to the screens, and the rest in a lump at the bottom:

Disciples 3! I just found the second one, and I like it a lot, even though I am still having trouble playing well. It’s like HOMM, but a bit different, more individuals leveling up as opposed to armies. Check out the screens and coverage, it looks interesting. Doesn’t that screen just make you all nostalgic? Maybe?

Next up is Mount and Blade, a game I already mentioned, I think. It’s like Sid Meier’s Pirates!, only in the medievil times, and it tries to be a very exacting sword/horse combat sim. Woot. Here’s a picture that shows you how it doesn’t look pretty at all. Trust me, it’s fun.

Next we have Jagged Alliance 3. Now, to be honest, I haven’t played the first two games, but they sound really cool, and I think it’s neat that a third one is coming out (why does no one talk aboutt his?). Here it is, looking a bit like Silent Storm…

Finally, here is a cool adventure game called Nikopol: Secrets of the Immortals. Now wait, I know what you’re thinking, and you’re right: it’s another weird low-budget adventure game based on a series of French books and graphic novels! But it looks cool, like Blade Runner meets an adventure game set in the scary environs of AVP2 (the game!) Check out the review, and a picture. Yay!

Aside from those, there are a bunch of less (by a bit) exciting titles: Galactic Civilizations II:Endless Universe (expansion #3, I think), Sacred 2: Fallen Angel, and one final special guest. It’s a game based on an obscure (for Americans, mind you) French sport. It’s played by crusty old Frenchman in tiny and less tiny towns, and it’s like miniaturized lawn bowling, kinda sorta not (I just know some French people are going to kill me now). Yes, you know you’ve been waiting for it, Petanque Party is coming to the PC! Did I just blow you mind? Or did this guy:

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Good Old Times

Posted by deckard47 on September 26, 2008

So I have a post here, and let me just say, I totally stole the idea from a Kotaku post about old game intro cinematics. Here’s a link to it, it’s not a bad article, and I pretty much agree with him. But the point of this post is to link to a whole lot of really cool intro cinematics that I loved.

First up (and one of my all-time favorite videos from the beginning to a game: Dungeon Keeper. What does this trailer not have? A badass soundtrack, an awesome sound effect when the Bile Demon appears, a double shot of the decapitation… Just amazing.

Next up is another favorite of mine (a guilty pleasure, really): Rebel Assault 2. It starts with a cool mouse droid’s eye view of a Star Destroyer, and moves from there to two bad actors with funny accents, and from those two guys to a cool surprise attack on some bantering X-Wing pilots. Solid.

Now, to visit another classic: Fallout. Not only was this video cool and retro but it has a great long reveal, and an excellent voiceover by Ron Pearlman. It’s serious when it needs to be, and reminds you that somebody did that whole retro-chic thing before Bioshock (and did it well).

I guess I’ve kind of saved my true favorite for last, but it deserves all the attention it can get. What is it? Monkey Island 3’s intro, of course! This thing blew me the fuck away, especially considering Owen and I had to mess around with Direct X 5 and our video card (oh, the good old days!) for a month to get it working. I love the map blowing away, I love that music, and Guybrush Threepwood is so amazingly excellent and funny that I can’t even describe him to you. Check it out, or else.

There are others, but these stick in my head the most. Owen says I haven’t seen nothin till I see the Full Throttle intro/game, which I’ve never played. Sorry, sorry! He stated that it “might be one of the top 10 games for him,” which is amazing, since such a statment reveals that he thinks of things in top 10’s, ever, which must eat him up on the inside. Like acid. Anyway, gonna go pretend to work some more now.

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Blog Banter: Crossover Triples, Taking You to School

Posted by deckard47 on September 24, 2008

Welcome to the latest installment of Blog Banter, the monthly blogging extravaganza created by bs angel and coordinated by Game Couch. Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

This week’s topic is: Which game would you like to see a modern re-make of and why?

When it comes to older games, it’s hard to think of what the best remake would be. Some games that I loved as a child, like Sonic, get remakes all the time. Problem is, they suck, and have so little to do with what made the originals great, and you wonder why they even bother.

On the other hand, games like Life and Death, Wing Commander, and Doom (yes, Doom 3 was a pretty sweet “remake,” for all of its flaws) all got interesting and fun updates, depending on how much you like FMV Mark Hamill and Trauma Center. So what’s left, what’s left that absolutely needs to be made?

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The Real World is Unpleasant

Posted by deckard47 on September 22, 2008

It also makes you have less time for blogging. What with day job work, internet work, and other stuff, there has been no blogging recently. I do have a new column I’ve been writing for GameSetWatch, though. If, by some chance, you read this blog but haven’t been told (by me!) about the column, here’s a link.

Gaming-wise, it’s been slow. I’ve been playing some adventure games for reviews, but those are for somebody else, so I dunno if they’ll go up here. I’ll try to put as much stuff up here as I can.

In recent developments, Mercenaries 2 is frustrating. Played the demo, liked it, but didn’t care about their stupid punk-rock character. I’m gonna GameFly it, I figure me and Owen can rock the co-op after work. I’m considering Force Unleashed, but sadly (and for the first time in a long time), I don’t have the time to play all games these days. Dark times. I am excited by the prospect of Dead Space and Fable 2, so when those come out I’ll check them out.

I hope you all liked the Braid review, I’m actually proud of it, I think it’s pretty good for a straight-up review. I must sleep now, work at 8am tomorrow (necessitating a 630am alarm. Shit). Hope the games are being good to everyone.

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Braid: Moving Forward, Looking Backward

Posted by deckard47 on September 16, 2008

So I wrote this a while back, but never got around to putting it up. I think it’s pretty good, but you can decide for yourself.

Jonathan Blow’s Braid is being hailed as a landmark game with the potential to revolutionize its genre, and even the video game industry itself. Mr. Blow is a vocal detractor of video game design in its present state, and Braid reflects this dissatisfaction at micro and macro levels, from its basic mechanics and interface to its story and presentation. Blow is unquestionably on to something, but he gets as much wrong as he does right in his critique and his game. Both are revolutionary, but neither in as dramatic a way as he—or the hype—would have you believe.

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Pure, where are you now?

Posted by deckard47 on September 11, 2008

Suddenly, I want Pure back. Check out this new game, called “Muslim Massacre.” You kill Muslims (some are suicide bombers, some aren’t!), and eventually Allah. People are so fucking dumb. I guess you could read the piece at Kotaku, but I’m not sure you want to, if you want to remain calm. Let us give him (the guy who made it) the benifit of the doubt, why don’t we? It seems like he’s earned it (sarcasm! sarcasm!). What the fuck.

Oh, and if you really want to make yourself angry, go look at the comments. This is why people give me “that” look when I tell them I want to write about games.

Posted in Uncategorized | 1 Comment »

TV Time!

Posted by deckard47 on September 10, 2008

On a lighter note, Fall TV has just started up, and already, I’m happy. The Sarah Connor Chronicles (bad name!) first episdoe rocks my world, and Entourage was (as always) passably entertaining. Next up is Fringe (ewwww, Joshua Jackson), and then House, Life, and others. I’m such a loser.

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Pure, Undiluted Crap

Posted by deckard47 on September 10, 2008

Now, I know that the title of this post is a mean one. I’m making fun of Pure, Disney’s new game. I could have written “Pure Shit” up there, and that would have been a tad more silly, a tad more trite.

But.

Make no mistake, Pure is one of the most highly offensive experiences I have ever had as a gamer. Let me tell you why. There’s this hideous announcer, who introduces you to all of the “sweet” “intense” and (possibly) “extreme” things you can do in Pure. He’s like Burnout Paradise’s DJ Atomica, but without a personality. You’ll want to kill him after one second. Then there’s the music. They start you out with “Woman” by Wolfmother, and you rock out to that for a bit, driving around (forgetting that Motorstorm did this, with good gameplay). Then the “pumping” low-key Disney approved (INTENSE!) ambient soundtrack kicks in. It’s like driving to the sound of someone punching a rubber wall. Sweet!

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I Like the Way You Think

Posted by deckard47 on September 3, 2008

So the posting has been light since I started my day job. Or maybe it’s only been a day or two? Feels like a while. I decided to come out of my self-imposed silence for two reasons: first, I saw an Aion video, and suddenly, I’m interested in the game. The video shows us one of the higher level characters with their angel wings, flying around the landscapes. It’s really looking cool, and if you can actually fly like this in the game, I might actually check it out.

Second, I think I should tell you that I have an article that will be coming out on GameSetWatch this Friday. Exciting! But, I was watching this Far Cry 2 video, and I was amazed to see that the guy being interviewed was talking about exactly what I talked about in my article. In fact, if I had seen this video weeks ago, my article would have been so different. Basically, he argues that one way to heighten “immersion” (that much-hyped, often badly implemented game design cliche), it is important to constantly remind the character of her avatar’s physicality and presence in the game world, as a creature with mass and a noticeable game world footprint. Seriously, check out this video, I’m even more excited for this game now. They’re on to something, the same thing Eden was onto in Alone in the Dark. Pay attention everybody, these people know what they’re fucking doing. I can’t stress enough how dead on they are with these ideas.

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