Delayed Responsibility

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Archive for the ‘Articles Roundup’ Category

Article Roundup: Back… In the Saddle-Like Thing

Posted by deckard47 on February 11, 2010

Where a zombie once was a man… The people who read the third Doom novel can now join me in laughing/crying. It’s good to meet you.

It has been a bit. After that peculiar flurry of “Best of ’09” posting, I’ve been quiet. I can, of course, blame Mass Effect 2, Star Trek Online, Arcanum, Stalker (the original, now all modded up), and (now) Bioshock 2 for these delays. I could also tell you that I’m a flighty, inconsistent man. Both of these things are true. This post is meant to boot me back into writing, but it’s also meant to force me to post a lot of links and stuff I’ve been forgetting to post. So, let’s get that stuff out of the way first, shall we? First off, we have my new GSW column. It’s about Modern Warfare 2. Oh crap, don’t leave.

Really, it’s me whining about how people like the game, and they totally shouldn’t, because it’ll be the death of us. Or maybe just annoying. I suppose it could be either. To find out more (so much more!), read the excerpt below, and then head over to GSW for the entire, delicious thing.

The plot, writing, and characters of Modern Warfare 2 are all wretched. There are other ways to put this, but none of them communicate my full disgust with the separate parts of this product, and its heft and intention as a whole entity. Infinity Ward has mastered the art of pretentious (not because it is in any way intelligent, but because it thinks it is saying anything of worth or import) military drama, just as it has mastered the art of the contemporary linear military shooter.

As an “entertaining” piece of jingoistic military schlock, Modern Warfare 2 hits a few good notes here and there. The idea of a massive invasion blasting apart and disfiguring everyday America is a potent one, although as I’ll explain later, IW’s execution of this interesting situation leaves much to be desired. Likewise, its depiction of a long firefight through a capital in ruins is tense, desperate, and perfectly paced. Even a problematic trip to Brazil (opening with a hugely annoying mission) salvages itself somewhat, delivering a tense, alarming firefight through a crowded market where sight lines are crap and the enemies are plentiful.

Were you surprised? I was surprised. Full article at this link!

What’s next? A ton of Popmatters delicacies: Read the rest of this entry »


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Articles Roundup: My (Hopefully) Final Prince Articles

Posted by deckard47 on November 17, 2009

I have added a load of new articles to the Articles section of the blog (how proper of me), most of which are reviews for Sleeper Hit, where I edit and write. Some are good, some aren’t If you’re looking (still) for reviews of Borderlands, Tropico 3, or other exciting titles, you might want to check the reviews out. My oft-delayed Prince of Persia/Among Thieves/Sexualization article will be appearing (heavily edited) in three parts on Game Set Watch, soon. Rest assured, I will let you know, in a self-deprecating way, when the first one goes up. The first article will be about PoP and sexualization (a word that WordPress flatly refuses to learn). Prepare to be excited.

Also, the Eurogamer Assassin’s Creed 2 article is up at this link. It says what most people have said: nice open-world game, better than first, etc. It also manages to get in some digs at PoP. Is there a document posted on the board at Eurogamer HQ that necessitates at least one mocking PoP comment per article? Bah.

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