Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

Archive for April, 2009

Stuff to Talk About (like no more White Wolf!)

Posted by deckard47 on April 30, 2009

First, the good news: Kotaku has 3 Mass Effect 2 screens to look at. And by screens I mean concept art. I know, it’s not too exciting. But it really is. One shows a ruined set of rooms, with palm trees outside. Mass Effect 2 will have palm trees. Sweet.

Second, it looks like The Witcher: Console Edition The Witcher: Rise of the White Wolf is being put on hold, because CD Projekt ran out of money to pay the guys who they contracted to make it (if you listen to those guys) or because those guys (Widescreen Games) failed to meet deadlines repeatedly (according to a CD Projekt spokesperson. Either way, that’s too bad. I would have liked to see The Witcher reach a new audience that might have missed it the first time around. But since I have it already on my PC (and can run it), I’m not too broken up.

For specifics (if you care), why don’t you take a look at this (linked from Evil Avatar):

Details are sketchy, but the following facts have been confirmed: after the release of The Witcher, CD Projekt Red took the financial obligation of starting 3 projects simultaneously, a console port of The Witcher, and two more titles based on The Witcher intellectual property, one of which was The Witcher 2.

As the financial crisis hit, the studio was affected as well, finding itself incapable of managing all three projects and forced to lay off a significant portion of its staff. The third Witcher IP project was canceled, and its entire crew was let go or left of their own volition. A second round of layoffs followed as The Witcher: Rise of the White Wolf was canceled, including around two dozen people losing their jobs yesterday.

Well shit, I hope that The Witcher 2 is still on track… That would be unfortunate if everything went badly over there. And I figured these guys were doing ok after selling a ton of Witcher copies? I guess no one is safe, not even the guys who spell “project” like badasses.

Update: From the EvAv forums:

“All funds and manpower have been redirected to a single project, The Witcher 2, which will be a multi-platform title for PC and consoles.”

YES! Kind of. Still shitty for all of the people who got fired. Huh, if you care to read, there’s some interesting PR work being done by Widescreen, the French company who was handling the port. After the break, if you are so inclined: Read the rest of this entry »


Posted in News, Screens | Tagged: , | 2 Comments »


Posted by deckard47 on April 28, 2009

Damn you Tom Chick. I was going to post something quick about Among Thieves, about I couldn’t care less how the multiplayer is, if they keep what made the first game great. Well he went ahead and already said it. He’s absolutely right, if the writing and style sucked, who would care how many players can go “head to head” or “duke it out” online? This won’t be what makes this game good. Still, I’m not worried or anything. It’s the same people, so I expect the rest of the game will be just as rocking as the first.

On another, lighter note note, my strategy to stop Chick from saying things I wanted to say involves a sandbag, some trashcans, a Denomolous-sized cage, a fake gun, and a planted key. Or maybe just future Tom Cruise.

Also, you’d better know what the post title references:

Posted in News, Videos | Tagged: | 6 Comments »

Uncharted 2 Multiplayer

Posted by deckard47 on April 27, 2009

Whoah. What now? Check it out. More later, on this, obviously.

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Alyx Vance to the Rescue

Posted by deckard47 on April 27, 2009

As I post this at an unpleasantly late hour (for those of us waking up early later this Monday), I’m happy to say that another article is done. I’m also happy to say that it’s all thanks to Alyx Vance and that awful(ly) silent Gordon Freeman. I was having a slightly more difficult time writing than normal (which is saying something), and playing Half Life 2 somehow made it much easier. I’ve been wanting to play Episodes 1 & 2 over again, just so they’re fresh in my mind when #3 comes out (although I might need to do it again, if they take their time), and to listen to the developer commentary. So, I determined that it was only right to play Half Life 2 over again as well, to make it a complete set. Of course, this meant that I got sucked back into it, as always happens.

I think I’ll save most of this for another, later post, but I just want to reiterate (assuming I’ve said this before) how this game never gets old for me. At first, I was a little leery of it. The initial G-man sighting and train ride weren’t as cool as they once were. And then Alyx shows up, saves my ass, and sends me packing with my crowbar (along with help from Mr. Calhoun). From there, I honestly couldn’t stop. This game is like what all of those summer blockbuster movies are supposed to do, according to Ain’t it Cool (No it’s not!) News or whoever. It is almost impossible to stop, once you’ve started it. More later, when I’ve slept, I guess.

Oh, and I’ve been playing a good deal of X3: The Threat, which pretty much rocks, in a complicated, painful way. More on that later too, it would seem. Adios.

Posted in Impressions, Random | Tagged: | 4 Comments »

Brief Demigod Post

Posted by deckard47 on April 25, 2009

Why do I suck at everyone besides the Rook? Why!? I tried the Fire/Ice guy, and was crappy as him, and the polar bear lady, and was slightly less crappy as her. Arg. I love the Rook, but I really want another option. I think it might have to be Unclean Beast, just because of how cool he looks, and his slowing/speedy abilities. That’s all, maybe a bit more after I play.

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Demigod Impressions!

Posted by deckard47 on April 24, 2009

What a boring post title. Anyway, you came here for “impressions” (I guess), so here they are:

It’s really sweet. I haven’t had this much fun in a non-shooter multiplayer title since… Um, I don’t think I’ve ever played another strategy game online. That’s sad to admit.

I guess it’s a lot like DotA, which means nothing to me, never having had any experience in that arena, aside from Basshunter’s amazing song of the same name. Basically, you command a demigod directly, and your goal is to destroy the enemy citadel. At regular intervals, various kinds of uncontrollable units will pop out of your spawning portals and rush various capture points or enemy positions. You can’t control them, but you can buff them and aid their advance. You are, as pointed out perfectly by Tom Chick, a plumber, easing the liquid flow of your forces.

You’ll buy artifacts, potions, and items, level up your demigod, units and structures, and generally kick ass. The different demigods are all fun to play, to differing degrees. I’ll admit, my favorite so far is the Rook, who is basically a walking battlestation. He hits hard, can build catapults and archer towers on his huge shoulders (which is as amazingly cool as it sounds), and can suck the life out of structures. He’s easy to play, and fun, and doesn’t require you to think to hard (against computer opponents). I’ve only played a couple of the other demigods, but they are all interesting to play, and I’m sure I’ll be talking about them soon.

Now I have to do something kind of cowardly, though. I’m going to link you to Tom Chick’s series of write-ups on each hero, which are amazing. They’re done in a really great “as I’m playing” style that I think you’ll enjoy, so here they are, hero by hero. I really do suggest you read them, as they’re also a travelogue of his growing bank of experiences with the game: Regulus, Oak, Rook, Queen of Thorns, Lord Erebus, Torch Bearer, Unclean Beast, and Sedna (or as I like to call her, Yeti Lady). Those are listed in order of when they were written. The first (chronologically) was Sedna, so that’s where you might want to start?

They’re not all indivicually demigod-centric, but I think they’re fun and interesting, so I’m still posting them. I will definitely post on the demigods who stump my meager tactical skills, so that I can think it out on paper and maybe get some advice.

One more thing, by way of actually writing about the game a bit. I really like  the Unclean Beast, but for one thing: how he plays. He’s a stinking, slovenly, vicious undead hound-thing, who galumphs around nipping at the flanks of foes. I dig that. I don’t dig how he sucks when I use him, and never seems to do well at anything. He’s meant to be a harrier, guerrilla attacker, and quick capture-point taker (I think…). I can normally take a capture point or two, but I fail at using him in every other scenario. Grrrrr. This is what he looks like, in case you weren’t sure he was totally great.


Posted in Impressions | Tagged: | 6 Comments »

Demons and Demigods

Posted by deckard47 on April 23, 2009

I call the book rights for that one.

Um, but back to business. No Demigod last night, I was too busy wrangling with Sacred 2. I know it seems weird that I’m spending so much time on getting this one game patched, but it’s a lot of fun, and the patch fixes the fact that it is broken all over the damn place. Anyway, it seems that there is no way to patch my version of the game using the patches they have, because mine is 1.11, some bastard castoff between UK retail (1.01?) and US retail (1.12). I wish I was kidding. What happened to the days when you could just patch something, and it didn’t have to start any particular damn place. I guess I should go buy a copy if I really want the patch. Which seems dumb, and expensive, especially since Ascaron (the studio that made the game) is going under. Hell.

Second (and the reason for the Demons), there’s this game that I read a preview of a while ago. Japanese PS3 exclusive, called Demon’s Souls, which tasked you with killing demons and collecting their souls, naturally. It’s just been import reviewed by Eurogamer, and sounds sweet: as far from DMC 4 and Ninja Gaiden 2 as one could hope for (that’s me, hoping). Listen up:

Demon’s Souls is deeply tactical, preferring to pit you one-on-one against vicious and high-level enemies that can use the same tactics, weapons and magic as you rather than drowning you in a sea of lesser foes. You slowly build up a large inventory of vastly differing equipment and skills for yourself as you inch your way through the levels, finding treasure, killing demons and using the souls you get from them to buy a tiny bit more health, strength, magic power, carry weight or life-saving equipment.

Yes, I like the sound of it. But wait! There’s more! Read the rest of this entry »

Posted in Impressions, News | Tagged: , | 2 Comments »

Demigod Awesomeness

Posted by deckard47 on April 22, 2009

I’m planning on buying it tonight, but I wanted to link to this cool post (via Evil Avatar) by somebody from Stardock:

Once we got legitimate users onto the servers that were isolated from the infrastructure that was being pounded on by the pirates, the connection situation improved dramatically as you know.

It’s easy and convenient to blame piracy for the launch debacle of Demigod but that would be inaccurate. Even had Demigod had some nasty copy protection on the DVD, it would still have been cracked and this problem would have come up anyway.

So contrary to what some have said, Stardock’s anti-copy protection stance is not the cause the first few days of Demigod’ connectivity. More like, our inexperience in publishing multiplayer-centric games caused us to underestimate the server infrastructure needed.

We do not intend to change our policy on copy protection. This leads us to the next part.

That rocks. I’m glad they’re not giving in and blaming all of the problems on pirates, and that they’re owning up to the work they have to do. They have some issues to work out, but they’re keeping us updated, and working hard. It’s not as ideal as a working game from day one, but it’s better than a lot of places. Hopefully I’ll be able to get in there and play a match or two tonight, but if not, I can at least practice a bit in single player. Go Stardock and GPG.

Posted in News | Tagged: , | 2 Comments »

Guns of the Patriots: Vaguely Referencing the Now

Posted by deckard47 on April 22, 2009

To reiterate what I said, if you’re done thinking about this game, don’t want to think about it, or love it to death, this may not be for you. Anyway: I was kind of digging things (gameplay-wise), until and after a few things happened:

The intermittent adds were super weird, and didn’t make me think about the commodification of various aspects of life, mass production, or anything like that. Mostly because the level at which their discourse works could be trumped by the kitten I don’t have but desperately want. Seriously, just have a flashing sign that says “Rapidly expanding capitalism and privitization = bad, Snakes and their solidity + life affirming message = good. Or something like that.I guess I get that the adds make a point with their peculiar opulence and excessive consumption, and their delight in war and violence as tools for social betterment, but without actual discussion of these topics to back up the ads, the ads are just that: flashy ways to seem smart. Does the dialogue back it all up then? Look below! Read the rest of this entry »

Posted in Impressions | Tagged: | 13 Comments »

A Bit of This and That

Posted by deckard47 on April 22, 2009

Yesterday threatened to be one of those days when I got o work done, but I managed to finish an article. Amazing. While yesterday also threatened to be a Witcher day, it ended up being a Crysis: Warhead, Sacred 2, and Far Cry 2 night. I basically summed up my Warhead feelings yesterday, so there’s not much to add. Oh, I guess I should say that the opening cutscene was one of the most hilariously nonsensical introductions to a game that I’ve ever seen. I think I’ll just mutter “maximum strength” to myself next time I walk up the stairs or open my car door.

Sacred 2, now powered by my new computer, is a fun, fluid experience. Like Titan Quest before it, it’s simple and fun to get into, but deep enough upgrade-wise to keep me going. I’m playing a Druid this time, not an Egyptian robot-dog. Everything must end, I suppose. I’m annoyed that the whole reason for me going back to it (Tom Chick mentioning a new patch) is not available to me. The patch doesn’t recognize my install, and I can’t autopatch. Is it because I have a review copy, guys? This shouldn’t be an issue.

Finally, Far Cry 2 annoyed me by informing me that unbeknownst to myself, I had “mercy killed” my best buddy, Ferenc. Um, when did that happen? I got him safely through the last mission… Maybe he died walking home? Why would that kill be attributed to me? Anyway, I have a new buddy, who is less Euro-sexy sweatshirt and more “wordly mercenary.” I guess I can’t do anything about it, since I have no old saves, but it’s annoying that a guy I spent a lot of time making friends with is dead, and the game didn’t inform me until I wondered why he wasn’t in the bar, 5 missions later. Whatever, Ubisoft.

Also, tried out MGS4. Um. Wow. I want to say some stuff, but that belongs in a different post, with a cleverer heading. I know I’m late to this game, so if you don’t care/hate me for not liking it/really, really don’t care, just don’t read the next post. It’ll be long.

Tonight, Sacred 2, a bit more MGS4, if I’m feeling like being annoyed/puzzled, and possibly Pacific Rift with Owen.

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Impressions/Blog Related: Crysis, Solid Gears

Posted by deckard47 on April 21, 2009

Tried out Crysis for the second time (in a year) on the new computer. It’s interesting to watch how (after you get over the fancy effects and everything) it’s Far Cry all over again. Weirdly, Ubi took Far Cry‘s open ended approach to tactical combat and took it to its logical conclusion (huge open grasslands and deserts + free-form combat and missions), while Crytek stuck to their guns, soldiers, and aliens. I don’t dislike it, in fact, for the same reasons I like Far Cry and Far Cry 2, I like furtively shooting soldiers in the head and hiding in the lush jungles. However, It doesn’t have the RPG or wide-open aspects that draw me to FC2, so I’m curious to see how long I’ll be sticking with it. As it is, it’s distracting, but not enough to make me forget Vizima.

Going to start MGS4 tonight, if it’s the last thing I do. I guess I should be careful what I say about it? I’d be willing to bet some of our regular readers are fans. Maybe. Seriously though, if one person says something about “love on the battlefield,” I will turn the game off. Or not. I feel like I’m predisposed to hate this game, what with me hating its stealth mechanics (that is, the MGS series’ stealth mechanics), characters, writing, and posturing. Still, reading the Eurogamer review, I think I owe it to some part of myself (the foolish part?) to give it a shot. Wish me luck.

The Dark Spire is in the mail. Where is it! I want it here now! Does that not look like the coolest thing ever? I should go, I need to write reviews, play games, pay bills, and other exciting stuff. Later.

OH! And look at what happened during The Witcher last night. I thought I could show you how amazing it looked, but instead I took a screen of this…


Posted in Blog Related, Impressions | Tagged: , , | 2 Comments »

GoG Are Villains

Posted by deckard47 on April 21, 2009

They’re having a Fallout compilation sale. Read this:

  • 3 original soundtracks in MP3
  • 9 hi-res wallpapers
  • More than 300 artworks from all games
  • Fallout Bible with special introduction by Chris Avellone (205 pages)
  • Set of avatars
  • 3 original manuals and reference cards

That cuts right to my evil heart. A special introduction by Chris Avellone? Soundtracks? Artworks and wallpapers? 3 original manuals, the kind they don’t make anymore and that I long for day and night? I hate you GoG. This would not only net me all of that cool stuff, but also Fallout Tactics, which I think about a lot these days. It’s tough being me, sometimes.

Posted in News | Tagged: | 4 Comments »


Posted by deckard47 on April 21, 2009

Lots of little things to discuss, so I guess I’ll just get going:

Zeno Clash was released (today!), and I’m very excited about it. I’ll have to add it to my list of things I want to buy but shouldn’t, I guess. Anyway, RPS has a long discussion of it, which might be good to check out. It seems like a long, beautiful arena fighter, and not the linear, fighting-based shooter I used to think it was. Still excited.

Demigod is also apparently good, but also apparently broken, internet-wise. Which is unfortunate, because it’s all about online play. I’ve been a fan of these guys since Dungeon Seige (I know, sorry, but it was so much fun!), and this game looks like a return to something I’m interested in (Supreme Commander rather too large for me, too supreme perhaps). I’ll put that on the same list as Zeno Clash, I guess? Wow, I now I want to go download the Space Seige demo. Curse my metal body!

Oh, and speaking of those Wars among the Stars, I found out that Team Gizka will be releasing their extensive Sith Lords reconstructions this summer. Fuck. You know what this means? This means I have to wait till then to play the game, to get the complete experience. I hate my brain.

Not much else right now, except I’m close to unmasking Raymond Maarloeve for who he really is! Are you as excited as I am?

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Obsidian, I Love You Again

Posted by deckard47 on April 20, 2009

For two reasons, not just one. First, Owen, being a villain, started playing KotoR II again. Unsurprisingly, I couldn’t resist, not after realizing that there was some unplayed modular build of a character I’d previously played that I could try out. I’m so weak. Anyway, my new Dark Side Sentinel will be busting out of Peragus soon enough. The game looks really good, especially now that I’ve figured out how to trick it into widescreen. It really shouldn’t be that difficult, but it is. More soon.

What else do I love about Obsidian (and it isn’t NWN2, sadly)? The fact that they’re working on the next Fallout game for Bethesda. Shit. I don’t think it’s a secret that I think that Obsidian are some of the best writers out there, and that while their games may not always be as polished, their stories are often more nuanced than those found in Bioware games. Anyway, I would love to see the skills so amazingly honed in KotoR II make their appearance in some kind of Fallout universe game. I’ll be honest with you, it would make me actually interested in the series again. Fallout 3 languishes in its case, wondering why I’m playing older, less polished RPGs. Its because I can’t stand your writing, story, or tone, F3! I hope it didn’t hear that, I don’t want to hurt its feelings. Go Obsidian!

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We’re Doing this the Max Steel Way!

Posted by deckard47 on April 16, 2009

I know, I’m sorry, I didn’t mean to bring up painful memories, but it had to be done. Owen is cringing his way through the opening missions of F.E.A.R. 2, which I foolishly said he could play first. I;m glad I’m not playing this, because I’d have to have company to do it. The title up there is of course in reference to the awful 90s TV show Max Steel, which was amazing, and bad, and was entirely CG. Wow. Go check it out on Hulu. Um, Owen just encountered a guy named “Snake Fist.: I guess your female soldier buddy makes fun of the name, so it’s alright? Anyway, the gunplay looks as solid as ever (something most games that offer “solid” gunplay really can’t offer), and I’m actually interested in the story. Does that make me dumb?

Between Max Steel and F.E.A.R. 2, I’ve been playing a lot of other games, most of which I’ve already touched on in an earlier post. Far Cry 2 is still surprisingly fun, Drakensang is still surprisingly fun, and NWN 2 is still underwhelming (and The Witcher‘s still awesome, but you didn’t need me to tell you that). Oh, and The Sarah Connor Chronicles is canceled, I guess? What the fuck, guys. This show is a billion times better than most anything else out there. I can’t believe you’re keeping shit like House (which I like, but come on, it’s House, they were done seasons ago) around, and axing Terminator. There is no justice in this world, obviously.

Uh oh, he needs a security card to proceed now! Oh Monolith, you and your security cards.

In more serious news, I have a cool idea for my next GSW post. I think it’s going to be part 2 of the piece that’s about to show up on GSW, and I’m kind of excited about it. That wasn’t really that serious. I got nothing else, it’s time to go write something, amazingly.

Oh, and Star Trek comes out on May 8th. Be fucking ready.

Posted in Impressions | Tagged: | 3 Comments »