Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

Interview: Jennifer Hale is Amazing!

Posted by deckard47 on January 20, 2010

As if you didn’t know. You had better know. Really, if you don’t know, you might want to mosey on out of here. Head over to Simon’s blog, he might take your kind over there, what with loose standards and his ludic bent. Bah!

Here we have an interview with Hale (at Destructoid, strangely), in which she is funny and smart, and says things about acting in games that we all wish more people knew. It’s a cool interview, so I’ve linked to it, in my generosity, right here. Just to give you an idea of what’s being discussed, here are a few excerpts. The first is Hale explaining how she gets all of her characters to sound different from each other, and the second is her discussing working on Metal Gear Solid 4. Enjoy (or else)!

It’s nice that that has gotten across. It’s specificity. It’s all about specificity. If you’re general in your approach to playing characters, and you’re playing “a commander,” frankly that’s uninteresting. I think you’re cheating [the people] who play the games or the audiences who watch or listen. I think it’s lame. I don’t think it’s doing your job.

I think you have to be incredibly specific about who this person is, why they say what they say, why they say it how they say it, and what they want. When you get into those specifics, the writing will take care of you.

And here’s the second bit:

I did have the good fortune on Metal Gear [Solid] 4. We were brought in together. Dave [Hayter] and I worked together a lot; we had known each other for a long time…over ten years. So, it was fun working together on that. And Christopher [Randolph] and a couple of other groups of us got to work together on that in the same room at the same time, which was awesome.

Reading this, you realize A) how much Jennifer Hale rocks, and B) how great the characters in games could be if companies had both the will (apparently quite lacking, from the way companies write their characters) and the money (obviously an issue) to get actors and writers and directors together and make awesome stuff. And I still have to wait a week for Mass Effect 2!

[PS: That’s Torry Shepard up there, about to make her Paragonly way to the end of the game. She’ll be my first character in ME 2.]


3 Responses to “Interview: Jennifer Hale is Amazing!”

  1. I read this, yet I still have no idea who Jennifer Hale is. Nor do I care! Send me your unwashed, etc. Because this ish is boring! Shepherd is a boy! Women didn’t even work back when being a shepherd was an actual job description! Name a famous female shepherd. If you guessed Jesus, you’re wrong, because Jesus is a boy! Are you telling me you want to play a game about the Bible where you get to customize your Jesus to be a girl voiced by Jennifer Hale?

    You people make me sick!

    • deckard47 said

      That was rather alarmingly perfect. I hope you practice in front of a mirror. I’ll admit, that whenever _I_ make a Shepard, I attempt to make a He Man who has long, flowing Jesus locks. You could do it in Sith Lords! Not here.

      Hmm. I’d like to question something about you (your masculinity?). I’ll think of something, but for now, I’ll say this: despite what WordPress wants you to think, this post is not about how AWESOME Jennifer Hudson is. Desloe.

      Finally, if there was a game about the Bible where you get to customize your Jesus to be a girl voiced by Jennifer Hale, I would buy a copy of it for everyone I know.

    • deckard47 said

      Oh, and you spelled shit in a really sweet way. I congratulate you.

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