Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

Posts Tagged ‘F.E.A.R. 2: Project Origin’

We’re Doing this the Max Steel Way!

Posted by deckard47 on April 16, 2009

I know, I’m sorry, I didn’t mean to bring up painful memories, but it had to be done. Owen is cringing his way through the opening missions of F.E.A.R. 2, which I foolishly said he could play first. I;m glad I’m not playing this, because I’d have to have company to do it. The title up there is of course in reference to the awful 90s TV show Max Steel, which was amazing, and bad, and was entirely CG. Wow. Go check it out on Hulu. Um, Owen just encountered a guy named “Snake Fist.: I guess your female soldier buddy makes fun of the name, so it’s alright? Anyway, the gunplay looks as solid as ever (something most games that offer “solid” gunplay really can’t offer), and I’m actually interested in the story. Does that make me dumb?

Between Max Steel and F.E.A.R. 2, I’ve been playing a lot of other games, most of which I’ve already touched on in an earlier post. Far Cry 2 is still surprisingly fun, Drakensang is still surprisingly fun, and NWN 2 is still underwhelming (and The Witcher‘s still awesome, but you didn’t need me to tell you that). Oh, and The Sarah Connor Chronicles is canceled, I guess? What the fuck, guys. This show is a billion times better than most anything else out there. I can’t believe you’re keeping shit like House (which I like, but come on, it’s House, they were done seasons ago) around, and axing Terminator. There is no justice in this world, obviously.

Uh oh, he needs a security card to proceed now! Oh Monolith, you and your security cards.

In more serious news, I have a cool idea for my next GSW post. I think it’s going to be part 2 of the piece that’s about to show up on GSW, and I’m kind of excited about it. That wasn’t really that serious. I got nothing else, it’s time to go write something, amazingly.

Oh, and Star Trek comes out on May 8th. Be fucking ready.


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F.E.A.R., Quake Live, Shapeshifter

Posted by deckard47 on January 23, 2009

Just finished downloading and playing the F.E.A.R. 2: Project Origin demo (which I will be calling Project Origin forever, because as everyone knows, writing Fear the way they want me to do it is super-annoying). It’s pretty to look at for sure (so much more bloom-y than the original), and it definitely understands that I want variation in my levels. Just the demo section alone had enough cool (non-grey) colors to keep me entertained. The combat is as “visceral” (visceral! That’s a nice word. A word that describes blowing body parts off, which definitely screams “visceral” to me) as one could expect from this franchise, the weapons are cool-looking and make appreciably destructive booming noises when you fire them.

Explosions do that whole “bubble distortion” effect like they did in the first one, only the bubble is prettier. As for new combat tactics… I can’t really tell if the enemies are smarter, I guess they’re flanking my ass like, twice as much as before? One thing that made a very good impression on me (for whatever reason) was the ability to knock over almost any item and use it for cover. To be honest with you, I was too busy cackling and blasting people to bits to use this technique, but I bet it would be fun to do, if I load the demo up again soon.

As has been noted elsewhere, the Quake Live beta is opening up. I’m sad that I haven’t gotten in yet, maybe they’ll be nice and I’ll get in soon? It was one of those games that I loved in a very absent-minded kind of way. Like its fierce (and fearsome!) competitor Unreal Tournament, I could play it for hours, in single and multiplayer, and be completely content. That reminds me, UT‘s Assault modes were amazing, and are basically what I think of as the precursors to TF2‘s objective and capture-based missions. I know other games did it, but UT did it best, in my adolescent mind. I mean shit, they had a Castle mission, a D-Day mission… I love the Onslaught mode in the new Unreal, but I don’t get the same rush as I did back then, taking exciting capture pints with my flak cannon. Sad.

Um, and the last part of this post title is just weird, so sorry. Thinking about UT and Q3 made me think about Marcy Playground and their album Shapeshifter, which I listened to a lot while playing the aforementioned games (along with Blink 182, to my everlasting shame). It’s dorky dude music, but it’s quite cool, in a super-mellow (more mellow than)  Weezer-ish way. Whatever happened to these guys?  I guess I’ll go back to writing now. Adios.

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