Updates: Everything’s Fine, Situation Normal
Posted by deckard47 on August 17, 2010
I’m fantastically busy, so I thought I’d touch on the various (exciting) things that I’ve been doing recently.
I’ve been playing a ton of fantasy-y, TBS games recently, like King Arthur: The Role-Playing Wargame – The Saxons (see, y’all this is why you don’t have a long silly name with a colon for your game), King’s Bounty: The Legend (again!), and Dawn of War 2. That last isn’t really a fantasy game, but A) it’s pretty damn close, and B) it’s a lot of fun. I’ve also been playing Risen (let’s pause as some of our regular readers make ugly faces and go somewhere else), and I just re-installed both Divinity 2: Ego Draconis (Aaaah!), and Stalker: Call of Pripyat.
So, really, there are just too many damn colons in videogame names. Returning to these games, I’m struck (sometimes for the first time, often for the somethingth time) by how all of them have interesting, different-feeling worlds and tones (aside from DoW 2, which couldn’t be more conventional if it had tried). Risen may be Fantasy, but it’s weirdly depressing, rainy jungle isle, pseudo Eropean Inquisition and horrible repression Fantasy, which appeals to me. It’s also as awful and difficult as it always was, which still appeals to me. Divinity 2 is not quite as bleak, but it’s Fantasy stuff is still pretty unique, if not (when examined alone) particularly memorable. The leveling system is a bunch of fun though, so I’ll wend my way back through it, if only to make annoying comments about it to Simon when I see him next.
Dawn of War 2 is only up on that list because I was driven to it by Starcraft 2 (more on that later). It’s less offensive narratively, and for all of the tricks up Blizzard’s sleeve gameplay-wise, Chaos Throne‘s loot and excellent squad play are the more exciting brand of RTS, for me. When’s the next one, Relic?!
King’s Bounty and King Arthur are both vibrant and, but Arthur really nails a kind of creepy, Old World-y approach to fantasy in the British Isles that games don’t give a shit about. I love deciding whether or not my king will spread Christianity or worship the old gods. In the Saxons it’s easier to go Christian, but in the original game paganism is by far the more amusing option. King’s Bounty is well known for its bright, exciting world (full of weird quests worded weirdly), but Arthur‘s England is about a million times more verdant and lush than the real thing (even it’s Winters and Autumns seem more full of life). Plus, you can recruit ogres!
I suspect I’m going to be writing a bunch about King Arthur and King’s Bounty. Both games I’ve played through, in another life, though I’m playing the Armored Princess expansion to KB, and The Saxons expansion to KA, so they’re new games, honest. I also suspect that this hypothetical article will be about games that mess up their play with story crap, and that it’ll be on Game Set Watch, so that’ll be exciting.
Speaking of which, I’ve a new column up at Game Set Watch, about Starcraft 2 and its wretched story (duh), and how it does more to mess with the surprisingly entertaining Single Player gameplay than you’d initially expect. An excerpt here, for consumption:
When I have to sit and watch my units talk, I accept that the single player portion of the game needs a reason, a purpose, for all of that toing and froing (more properly, gamers need these things). Likewise, there’s a certain pleasure to be had in watching quick mission briefings: I’m a commander, and commanders get briefed, or brief people, right? Starcraft 2 goes ahead and makes a significant portion of Wings of Liberty about upgrading a dude’s sweet ship, and about upgrading ingame assets using resources (rather incomprehensibly) earned from previous ingame missions.
Starcraft 2’s upgrade mechanics are mostly lifted from upgrades previously available ingame in Starcraft. If you want your marines to have stimpacks, or want to build medics without having to build a Barracks add-on, you must unlock those capabilities in the Armory. Percentage upgrades to damage and race-specific combat (damage to Zerg only, for instance) can be unlocked using research points collected in the field, and the lab lets players upgrade their forces using alien technology. It’s all here in the beautiful Hyperion, and it means that I’ve spent hours outside of the game proper fiddling with NPCs and upgrades.
Right. It’s pretty awful, and it makes the game bits worse, in a somewhat unavoidable way. The whole post, linked here.
Mafia 2… The music is all purty and old timey, the suits are so crisp, and the gunplay is a sight better than that which is provided us by Rockstar’s various megahits. The acting and writing (in the demo alone) are also better than GTA and RDR‘s affected junk.
That’s it. More on the Kings of fantasy strategy soon?
This entry was posted on August 17, 2010 at 4:13 pm and is filed under Impressions, Random. Tagged: Divinity 2: Ego Draconis, King Arthur: The Role-Playing Wargame, King's Bounty: The Legend, Risen, Starcraft 2. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.