Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

Updates: Podcasts and a Review

Posted by deckard47 on April 8, 2010

So, once again, I’ve been silent. No apologies. Although I am reading Tintin and the Secret of Literature (great name for a book about Tintin), so I’ve been busy in that way.

I’ll get right down to business. Over the past few weeks I’ve been recording a podcast about Story in Games (some of my regular readers just fell asleep/closed Chrome. Simon probably popped a few blood vessels) for Popmatters, along with three other people. Those three other people are Chris Williams, Nick Dinicola, and Rick Dakan. It’s called the Moving Pixels Podcast, and this is the first episode. I think that’s all the information you’ll need to decide whether or not you want to follow that link. If you do follow it, I apologize for the number of times I say “you know.” It’s sad, and I’m working on it with a trainer. If you’re really interested, here are links to episodes 2, and 3. If you do listen to any of them, I’d like it if you’d leave a comment here, letting me know what you think… I’m a cautious, inefficient Podcaster, so my showing in these recordings is rather iffy. I wish you luck.

We also have this here review of Twin Sector, also over at Popmatters. I didn’t like it, at all. Here’s a bit about why I didn’t like it:

There’s no tension here, no skulking, creeping danger in these subterranean halls. The player character is some kind of slow motion, klutzy science experiment, and the rest of the cast is even less convincing and interesting. A game whose gameplay hardly exists beyond one puzzle solving mechanic absolutely must deliver a promising, compelling story and gameplay/narrative mélange. This game does neither of these things. I wish I could recommend this game. I like the idea behind the gameplay, and I could be convinced to like the story. In this form, Twin Sector is something I want to forget quickly.

If that doesn’t grab you, you obviously have no taste (or, you’re hiding behind something that prevents me from grabbing you). Read the rest of it here.

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