Posted by deckard47 on April 22, 2009
Once we got legitimate users onto the servers that were isolated from the infrastructure that was being pounded on by the pirates, the connection situation improved dramatically as you know.
It’s easy and convenient to blame piracy for the launch debacle of Demigod but that would be inaccurate. Even had Demigod had some nasty copy protection on the DVD, it would still have been cracked and this problem would have come up anyway.
So contrary to what some have said, Stardock’s anti-copy protection stance is not the cause the first few days of Demigod’ connectivity. More like, our inexperience in publishing multiplayer-centric games caused us to underestimate the server infrastructure needed.
We do not intend to change our policy on copy protection. This leads us to the next part.
That rocks. I’m glad they’re not giving in and blaming all of the problems on pirates, and that they’re owning up to the work they have to do. They have some issues to work out, but they’re keeping us updated, and working hard. It’s not as ideal as a working game from day one, but it’s better than a lot of places. Hopefully I’ll be able to get in there and play a match or two tonight, but if not, I can at least practice a bit in single player. Go Stardock and GPG.