Left 4 Dead Blog: Art Direction
Posted by deckard47 on January 15, 2009
I know that things like this are written about all the time, but since I’ll hopefully be playing Left 4 Dead soon, I decided I wanted to talk about it. It’s a given that I, as a person who passes judgment on various games, don’t know half of the tricks and tactics that go into making good and bad games. This blog post over at the Left 4 Dead website describes how the art design and graphics of the game changed as the designers tried to make the game look and flow smoother. It’s very cool, and if you like the post, they have another one in the same series about designing the game’s intro.
Also, Crackdown is rocking my world. Wow. I don’ know how I missed it for this long. It blows me away, for the most part. Though the premise and language employed are creepy, i.e. how all of the gang who are ethnically coded as Hispanic are called bangers, or how the game talks about the Easturn European immigrants… I guess it’s both better and worse than GTA IV. Better because no one is calling this racist stuff “art,” worse because it’s so much less self-aware (although GTA IV is as self-aware as my cat, so that’s not saying much). Until next time (when I’ll be a professional zombie-hunter!).