Delayed Responsibility

I Shouldn't Be Gaming Right Now… But I Am!

News: Rules of the Game Opens!

Posted by deckard47 on April 20, 2010

This is not us!

So, the super secret thing I was telling you about is this: Rules of the Game.

It’s a new site whose direction and design were conceived by SimonFerrari, a site which mixes critical games writing, commercial reviews, and academic games-centric writing and theory. Bobby Schweizer, Mariam Asad, Tom Gibes, Ben Medler, and (bien sur) Simon make up our academic writing crew. Ryan Theodores is our Events specialist, and myself and Andrew Smale make up the critical writing crew (though that list is bound to expand). In fact, you should head over to our Writers page and just look everyone up, because everyone who writes for or on Rules of the Game is awesome.

It’s an exciting new thing, and I think I’ll let Simon speak for me here (on what the site is about):

RULES OF THE GAME is a collaborative effort between game studies academics and game critics dedicated to an understanding that the expressive power of games comes directly from their rules and how players interact with those rules. The academics on our team are graduate students in the Georgia Institute of Technology’s Digital Media program, established upon the idea that in order to criticize one must know how to design. Our critics come from a wider range of backgrounds and focuses—from narrative design, to cultural studies, to genre studies, to photography, to game history, and on and on.

I’m terribly excited about this. I’m excited to be working with some really awesome people, and I think it’s going to be a place where I can write really fun and interesting stuff, something I enjoy doing, despite appearances. I’m even more excited to see how all of the different pieces shape the site as we move forward. I can only imagine what interesting, fun things we’re going to explore. There’s already some cool stuff up on the site. Ryan talks about Fathom and Queens, while Simon has two pieces up, one is his critique/pseudo-defense of Final Fantasy XIII, and the other is his analysis of Orbient‘s art style. Finally, I have a somewhat positive review of Metro 2033 up. It’s a tasty set of articles, if I do say so myself, and there will be more and more soon enough.

That’s it, really. I’ll probably post regular, weekly updates (here) listing cool stuff from Rules of the Game, for those who may be interested. I’ll close by parroting Simon a bit: this site is going to eschew as many bad habits and preconceptions as possible (or as we are comfortable with). We’re open to reviewing and analyzing video games, board games, card games, board games, or any other kind of game you can throw at us. We’ll cover whatever it is, and we’ll cover the hell out of it (in a totally clever way), or as Simon puts it “you can be assured that we will always respect your efforts.” Until later.

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One Response to “News: Rules of the Game Opens!”

  1. popodepok said

    I just finish beating mass effect 2. This sequel comes with awesome graphics compare to the first one. Here’s a somewhat short review on mass effect 2. The game starts very shortly after the previous one and Shepard is now a human hero. A very cool thing is that if you have your save file from the first game this will affect many things in the sequel depending on the decisions you previously took.

    Mass effect 2 is more of the same but with many great changes such as you no longer have an inventory like in most normal RPG’s. You’ll get very quickly tired of hearing “probe away” while scanning a planet for resources. The sequel is a lot more of a first-person shooter than the previous game. In fact I would say this one is more of a first-person shooter with a very well done and detailed storyline with great realistic party members. The new delay between shooting that was overheating previously is now simply reloading your gun like in most first-person shooters.

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